FLYNN: SON OF CRIMSON

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FLYNN: SON OF CRIMSON: REVIEW A threat looms over the island of Rosantika - all evil seeps through the cracks in the shield covering it. The...

FLYNN: SON OF CRIMSON: REVIEW

A threat looms over the island of Rosantika - all evil seeps through the cracks in the shield covering it. The filth that pervades the island has proliferated everywhere, and the locals were not ready to invade. Fortunately, as it usually happens, the chosen hero Flynn is found - he wields a special sword and rebuffs the villains. The dog Dex could help him, but her energy was stolen by the villain - you have to cope on your own at first.

Need to be patient

The story is the weakest part of Flynn: Son of Crimson. Everything seems to be in place: cute comic inserts, various characters, plot, and side dialogues. But everything is too banal and predictable - so much so that it is not interesting to read one line after another. We have seen all this a hundred times already: a hero who wakes up in his native village and goes on a long adventure is a cliché found in many games.

This does not prevent you from having fun - after all, in platformers, gameplay comes first. Flynn is a solid platformer with a subtle touch of Metroidvania. The game is divided into dozens of levels that run on the map, and some locations have two exits. One is available immediately and allows you to move further along the plot, while the other is clearly unattainable without some ability, for example, the skill to bounce off the walls. At the same time, there is no backtracking - the second output is usually located at the very beginning of the level.

To be honest, this review might not have been, because in the first hour the game seemed to be an obvious "progression". The locations are too linear, you find secrets without even trying, you need to mess around with opponents for a long time - given the plot that does not capture, it was difficult to continue the passage. An ordinary, banal platformer, as if made from a template. But I still gave the game a chance, and soon it seemed to begin to transform.

Locations have become larger, the gameplay has become more diverse, and the combat system has gradually acquired nuances. The boring introduction was forgotten like a bad dream. The essence of the game remains the same: we run from one side to the other, fight with opponents and jump on platforms. But after the first hour, all this is constantly happening in different scenery and conditions - at the best moments, Flynn reminds Kaze and the Wild Masks and other similar arcade games in which you don't know what awaits you next.

Where the glider is, there are spikes on the ceiling.

Forward To Adventure!

In one of the episodes, Flynn dives into the water and swims a long distance with the help of a fish that blows bubbles. In another, he finds himself in an abandoned castle, and then in a gloomy library. Caves with electrified platforms, rocky terrain with acid rain, are countless. In the second half of the game, Dex the dog replenishes the lost energy and can be summoned in certain places. With her, the levels are even more fun - she rushes with a tank and is not even afraid to fall on spikes that hurt Flynn.

Bosses appear and are fun to fight. Even if they do not have phases, they constantly use different abilities, forcing them to quickly respond to the next attack. From time to time, an especially large amount of Filth breaks through the shield and all levels are blocked, except for one, to which you need to return to clear it. This cannot be called backtracking, since the desecrated levels are unlike their regular versions. There are their own tests - you need to run away from a flying ax, then overcome an obstacle course, then fight in closed arenas with groups of enemies.

The combat system is also getting richer. At first, the hero only brandishes a sword, shoots energy balls from afar, and rolls over. Roll allows you to slip through the enemy and be behind him, which you use constantly. Even large enemies clearly warn of attacks, so unpleasant surprises are rare. Plus, the overwhelming majority of opponents have a fatigue scale - if you fill it with any blows, the opponent will be stunned for a while.

Subsequently, you get access to new types of weapons - an ax and gloves. The first one hits slowly, but strongly, and it is easier to stun the target with its help. And gloves are almost perfect in any situation - they inflict damage so quickly with them that you interrupt preparing attacks and even throw enemies into the air. At the same time, the difficulty does not become too low - the further you go through the game, the more dangerous creatures are encountered. Someone must be hit with an ax to destroy the armor, someone bounces off after each blow.

Flynn is also trained in magic - he can release incendiary fireballs, throw electric projectiles and freeze targets. All this is not very convenient to use, since magic techniques require holding a button. But you can charge them whenever you want - even while you hit with ordinary weapons, swim on the surface of the water or climb stairs. Plus, magic is used to solve the simplest puzzles: either the platforms need to be frozen, then all the altars need to be lit to open the door.

Red crystals, scattered across the levels in large quantities, are spent in the central city for all sorts of improvements. There are weapons-related techniques such as powerful combinations or strikes on the ground, and magic improvements - for example, electric projectiles will not only hit the target but also be thrown along a chain to neighboring enemies. There you can also buy an increase in health, increase the number of first-aid kits in your inventory, and so on. If you just run from one end of the map to the other, you will not collect so much currency, so it is advisable to explore the locations well - then you will become much richer.

Flynn: Son of Crimson is ruining a dull introduction - if someone decides to abandon the game within the first hour, it will not be surprising. But after an unsuccessful start, the most interesting begins - although this is a classic platformer without original ideas, the gameplay is able to keep you at the screen until the end. It is diverse enough and sometimes unpredictable that I would like to close my eyes to not the most interesting storyline.

Pros: varied levels; convenient control; an excellent system of progress - and new abilities appear, and the arsenal increases; nice graphics.

Cons: boring, sleepy start; you ignore the story in the process of passing.

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