DEATH STRANDING

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THE MAIN THING ABOUT DEATH STRANDING DIRECTOR'S CUT When Sony spoke in detail about the features of DualSense, players on social networ...

THE MAIN THING ABOUT DEATH STRANDING DIRECTOR'S CUT

When Sony spoke in detail about the features of DualSense, players on social networks immediately began to imagine how Death Stranding would be played on such a gamepad. And adaptive triggers come in handy, and tactile feedback can work all the time. The re-release of the game, titled Death Stranding Director's Cut, will be released on PS5 tomorrow, and the gamepad really works there, but there are other innovations.

Hard work

The original version has already received our video review, but in a nutshell, it is worth recalling what Death Stranding is. This is a courier simulator from Hideo Kojima, creator of the Metal Gear Solid series. In the role of Sam Bridges, we have to walk all over America (here it is called the United Cities of America, UGA) and build a chiral network - to establish communication between different regions.

You need to get to the next node on your own, but when the network is established, buildings of other players appear in your world: bridges, roads, energy generators, even stairs. And you yourself can help yourself and others by collecting materials and erecting structures. But before that you have to suffer: the landscape here is very unfriendly - either stones, or large faults, or mountains with a blizzard. And Sam, depending on the order, may have a bunch of packages with him, which, due to the weight, complicate the task.

With DualSense, you can feel all this in your hands, although Death Stranding does not offer anything original and unusual. According to the already established tradition, if it rains, the gamepad vibrates sluggishly, as it happens in Returnal. It's the same with walking and running - just like Deathloop, the left and right halves of the gamepad vibrate alternately. Adaptive triggers work the way we fantasized before release - they need to be pressed hard when the weight of the character falls to one side. The gamepad at this moment makes the sounds of stretching rubber, which, together with everything else, immerses you in the game better.

Everything Has Already Been Told

If you primarily want to purchase a reissue for the sake of new story content, I hasten to disappoint - there is practically none. I deliberately replayed the game from the very beginning, and during this time I came across only one new video - Sam's dream for an incomplete minute of timing. The plot itself has not changed at all, so if you have old PS4 saves, you can safely use them in the re-release - don't miss anything.

After the end of the story, Dyhardman will call you and inform you that he has a priority task, which he issues in the distributor west of the Capital Node (if you skip this dialogue, you’ll find it yourself). The first quest sends the player to a destroyed factory, which is closed until the end credits. We need to walk through several corridors, kill the MULES (they always have their backs to Sam), and steal the data. We take them back to the distributor and we get the opportunity to paint the capsule of our baby BB in dozens of colors.

The second quest is a little more difficult - we go there, but now the MULES meet us with firearms. In addition, inside the factory there is a kind of arena with a dozen armored MULES - outwardly it seems like new opponents, but I could not understand how they differ from their “colleagues” of a lower rank. We complete this task, get a few more colors for the capsule and find out a small plot detail - so tiny that it is unlikely to be followed by heated discussions among the fans. But the ending of the second mission looks beautiful (though it was shown in the trailer).


The new MULES have a formidable look.


There are a couple of additional quests in the re-release, but they have nothing to do with the plot. For example, closer to the beginning of the game, when you are taught how to build a road, order number 77 appears - you need to go all the way to the same plant and pick up something from the MULE mailbox. Two things will be given as a gift: a support loop (with it, the speed increases and you can carry weights) and an electromagnetic emitter (a non-lethal weapon that stuns MULs). Both items are obviously meant to make the first hours of play easier - they were probably causing problems for someone.

For newbies, the emitter will be the first weapon to be unlocked, and along with it, the shooting range will become available - another novelty that you can access in delivery terminals. All open cannons are moved there, and you can shoot from them in the shooting range - their targets of different sizes are located at different distances. In the main game, you rarely have to shoot, but there is a terminal in the shooting range offering regular and rating training - you need to shoot all targets as quickly as possible or destroy all targets. Different types of weapons have their own tests - somewhere you need to use a thread, but somewhere in general only grenades will be given out.

About Other Innovations

  • After you go through the story tasks of the junk dealer (the one who will have to bring a living person) and connect the distributor south of the Lake Hub to the network, you will receive a letter. It talks about a "dream track" that was planned to be built near the temporal rain farm - thanks to Father Fragile, who loved racing. They managed to install the corresponding terminal, but did not complete the work. The community is required to bring the necessary materials to the terminal, and then a track will appear on which they will be allowed to ride a fashionable roadster.

  • When you convince Lockney to connect the Mountain Node to the network (at the end of Chapter 5), a new building will be added to the PHC - a cargo catapult. It allows you to throw capsules with weights over long distances. Parachutes are attached to the capsules, which are manually deployed, and before landing, you can control the capsule descending by parachute.

  • In the distributor south of the Lake Knot, order number 83 is available, which asks to find the injured courier and take him back to the workplace. For this, they will give a diagram of a partner robot with two modes: he either travels with Sam or independently carries the cargo to the destination. In the second case, delivery is carried out only within the chiral network.


You can sit on the robot to send you to the nearest destination or to a nearby base.


  • New orders are accompanied by musical compositions that were not in the original. Among them are tracked by the French artist Woodkid and the band Biting Elbows, in which the beloved film director Ilya Naishuller plays Kojima.

  • A couple of new backpack mods have been added, including a level 3 stabilizer and a level 4 auxiliary battery. The latter differs from the third version in size - along with it, you can install other modifications or hang several batteries at once.

  • A couple of useful buildings have appeared. First, there are jump ramps, with which you can cover long distances in transport and even perform tricks. Secondly, chiral bridges - can be installed in any place where ordinary large bridges cannot be placed. You can ride a motorcycle on them, but MULES cannot stop there. True, at the first rain these bridges will be washed away.

Convenient things.


  • Previously completed battles are available in the personal room when inspecting figures - now it is much easier to return to boss battles. There are ordinary battles, and "Nightmares of War", and Cliff's memories. Rating battles are also available - to get a lot of points, you must complete the selected episode with minimal damage. The amount of blood spent on cartridges does not matter.

  • When teleporting with Fragile's jump, the location is now selected directly on the map, rather than from the list.

  • Half-Life and Cyberpunk 2077 cosmetic items, previously exclusive to the PC version, are now available on PS5.

  • In the settings, there is a choice between the priority of performance (stable 60 frames / s) and graphics quality - it depends on your desire to see native 4K. There is also support for widescreen screens - you can enable this option on a regular TV if you want to play with such an arthouse with black frames.


These are the main innovations - there are a couple more things, but they are very minor. The question remains: Is all this worth the $ 10 Sony asks for an upgrade from a PS4? Hard to say. For those who have already played the game, there are not many interesting additions here. Two "plot" deliveries and a few additional ones are good innovations, but they are not enough, and the features of DualSense are unlikely to induce anyone to return for a long time. And who in the courier game would want to arrange races and shoot at a shooting range is not very clear.

For the new audience, who will get acquainted with Death Stranding for the first time on PS5, everything is already more interesting. The first part of the game was just a little easier for them, buildings were added, with which it is easier to perform some deliveries. In addition, beginners will immediately feel all the features of the relief thanks to the gamepad. The plot has not changed, so it will be possible to see the genius or madness of Kojima (here everyone decides for himself) in its original form.


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